Supertuxkart nolok3/19/2023 The minimap is also displayed before the race's start, to allow players to take a look at it before racing begins. You can choose in the options to display it on the right side above the speedometer, or to not have it displayed at all, according to your preference. The minimap's default size is now bigger, to help using it with a quick glance. This is especially useful for the nitro challenges, where the very uneven progression of the old gauge caused frustration. You can tell in a glance how much you have. The nitro gauge is now much more accurate, and slightly bigger. It won't be maxed out just because you did a skid or used some nitro ! The maximum displayed speed by the speedometer is now significantly higher (40 instead of 30 previously, with 25 being the base SuperTux speed) in addition to increased accuracy. The speedometer and nitro gauge have received a major overhaul. Some informational text, like the "final lap" message, now also uses a bigger font, while being put higher to not obstruct vision. The new engine Antarctica renders the game unplayable note for example, if the effects are selected, it doesn't render the 3D world, to the point that not even the kart is visible and the player drives blinded or zooms to an unplayable view if effects aren't selected if the game doesn't detect a good video card.Please note that this is the UI for the regular computer version (Windows/Linux/Max), the Android version share some of these changes but keep touchscreen specifities.Īll the texts now receive a black outline making them much more legible, especially in tracks where the color didn't contrast enough with white text. The switch to a newer and "better" engine post 0.8.1.The skidding technique introduced in 0.8.0, which involved the removal of the hard breaking technique.It was a track thought for hard braking (in fact, it was introduced circa 0.7.3), with VERY pronounced curves and irregular road shapes, but these were the versions where skidding was introduced, and its inclusion in the game made that particular version of the track a really hard one. The original version of Minigolf Madness in 0.8.0 and 0.8.1.With the advent of skidding, these levels lost some of the difficulty. Since, you know, spending a bit is mandatory in order to finish such levels, which require the entire gas tank to be filled. In prior versions, any of the Nitro collection levels (XR591, Shifting Sands) in higher difficulty levels.It has all the bad features every other track had in past versions (such as extremely intrincate curves, which were useful for hard braking but not now with skidding) and a very dark lighting, preventing you from seeing a banana peel or a nitro tank. The irregular shape of the level, plus the fact that your opponent keeps a constant (and relatively high) speed across the race means that you NEED to know how and when to skid and when to use Nitro. That One Level: Some of the races are hard to beat because of their time limit and the continuous bombing by the other racers' part.Did you lost against him? Well, his winning animation shows him enclosed in a bubble, with several onomatopeias being shown, the implication being that HE'S EATING GNU AS YOU SEE. Nightmare Fuel: Nolok threatens to eat GNU unless Tux wins a race against him.However, some shortcuts don't have any kind of penalization. Good Bad Bug: Free shortcutting is normally penalized with either your car returning as it fell or you losing a lap to your opponents.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |